25 FEB 2015 by ideonexus

 RPG as Storytelling

The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games o f make-believe. Like those games, D & D is driven by imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. [...] Unlike a game of make-believe, D&D gives structure to the stories, a way o f determining the consequences o f the ...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Sophisticated Make-Believe

A roleplaying game is, in may ways, a sophisticated version of the childhood game of make-believe. If you ever played cops-and-robbers (or cowboys and indians, or army), you remember the arguments about who shot whom, or how quickly you could reach cover before you got blasted by some bad guy, or how much damage a hand grenade did to a bunker, and so on. One of the main differences between roleplaying games and childhood games is that hte rules answer all these questions, and more: The rules...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Cooperative Storytelling

An RPG is a process of cooperative storytelling: the Gamemaster lays out a situation or scenario for the players, such as “you hear an alarm coming from the First National Bank!” The players then choose how their characters react (“We rush to the bank to see what’s going on!”). Things proceed in a back-and-forth manner, with the GM explaining the unfolding story (how a supervillain is robbing the bank and trying to escape with his ill-gotten gains, etc.) and the players deciding what their ch...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes